Category Archives: Studies

sketches, unfinished, trial&error

I’m looking in your big brown eyes

A still of a character of a short film that I haven’t finished yet. Won’t finish for quite some time. Constantly having something not finished can get on my nerves. Girl, I want to make you sweat.

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You’re…

“…I saw your face in a crowded place…”

Old school table like they had back in the days. For another short film project, hopefully to be seen in a screening device near you.

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Designing an Astronaut

For my short film project John Jay Marathon I produced many little episodes, one of which centers around an astronaut. The short is called “Astronaut”. I made a little animatic and fleshed out some designs before I realised that other shorts were just better and left the project alone. And while it is definately a sign of bad character to show “making of” stuff before having the finished product, I’ll just show those anyway because even though this short may never be produced, I learned a thing or two that I wanted to share so that you guys can sometime do it too and take away my job.

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Strooooooooong

:-) A little loop from my current animation project.

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Ryanairanstuff


We are back from London. It was great fun with lots of pubs and blokes and mates and hipsters and so on. Great fun, but don’t go when the subway people are on a strike. Anyway, Ryanair gave us the best deal for our trip back to Berlin – I don’t know if there is an english term for “Kaffeefahrt” and what it implies but that was pretty much our flight with Ryanair. Because they don’t seem to make any money with flying people to places they turned our 90min trip in a constant sales pitch. Awesome. Some other air travel related tid bits are up in there too so enjoy!


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The police woman’s glance

Take me in, officer.

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Things I learned today

1. Much hair does not keep you from being cold.

2. Being an artist is an uphill battle. Failing is almost certain, nobody knows if more or less painful . See animation for comparison.

3. A sketch a day keeps the doctor away (but I kinda knew this already).

4. Two things learned is good enough for one day.

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Weekend Sketch Dump

So here are some more old sketches (I think 2005-2007) that I think I haven’t put up yet. Lots of heads and some nudies too. I hope you enjoy and have a great weekend!

















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Zombie Alex

Ages ago in second semester uni we had this photoshop class where we were supposed to do some photo manipulation. The subject was “me in 100 years” and I came up with this one. I think I had a lot of fun even though my prof didn’t get the joke then. Anyhow, since I am going through my backup disks, there is probably going to be a lot of crude stinky old stuff on this blog. Cheers!

Details:

Compare: 2005 me

Also, celebrating the “Walking dead” Comic adaption into TV-Land!

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Enter Idea here

Being such a creative guy and stuff, I started using these cards to gather, organize and structure some of my ideas. All too often though, these cards are mindlessly doodled on instead of being used for preparing the next True New Moon Potter Blood Saga (TM) that will make me gazillons of sweet sweet money. Getting ideas has never been a big problem for me – but applying them in a useful and orderly manner can be a hustle. So, where to dump these drawings, if not into the interwebs, right? In unrelated news, check out Beating the little hater and When ideas have sex, my webpics of the week.

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Faces in Places

Here are some frames from a project I have been running on the side for awhile. I hope, it’ll be done by the end of the year. The soundtrack is done and most of the animation too but I won’t be able to complete it for quite awhile. Since the characters float around here all the time and get on my fucking cracker, I’ll just give them some outlet on here.

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Mystery Heat Sketch

I rarely sketch without a cause anymore but yesterday night was way too hot to do anything serious. Sweat on my wacom. And congrats to Spain for winning the World Cup. I really liked your game even though Germans and Dutch played a little more exciting throughout the turnament.

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For Ingrid

Even I receive the occasional fanmail and some people even send me real pen on paper letters, mind you. If a guy has a blog with a comment function he probably likes to get feedback and longs for this assuring warm feeling called approval – if someone even sits down, writes a letter, puts it in an envelope, puts a stamp on it, throws it in the mail box all old school, said guy is really happy. Ingrid is one of those nice people who made my day and requested a little drawing that I was happy to send her. Thank you! This is actually much nicer than signing at comic cons. So if you ever bought a comic from me and didn’t get a drawing, send me a letter with a pre stamped envelope.

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Funky N

Don’t funk with my funk, man. Computer didn’t do what I wanted him to do but instead made his own suggestions. Don’t say I don’t listen.

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The Haunting

Another pic made with the Flash glitch. I like.

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Happy Onion Skin Accidents

This picture is not really a part of my animation that will change the way we see animation but a mere accident – a freak creation so to speak. But let me explain. For frame by frame hand drawing animation, I still fancy Adododobes Flash* for its straight forward and easy peasy workflow.

One of the neat features that every animation software has now is the “onion skin”. This function lets you see the former, the latter or both frames of the animation frame you are currently drawing in. So I was cleaning my animation of this dude here which is in black and white in the end but I had the background red to see the white lines and the onion skin was on too and – bang – this awesome dude just sat there kind of staring at me. Creepy, I know, that’s why I told you.

* Flash CS4 sucks. Too slow, too baggy, new features implemented but not in a way that can compete with other apps. I will reinstall Flash 8 when I am finished with that project. Way to fuck up a half decent product, Adobe. :)

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Zoo life drawing and chimps

I have been listening to a both astonishing and heart breaking story of a chimp named Lucy on the RadioLab Podcast. If you are interested in pan-ape studies and behavioral research check it out.

The stories of Lucy and Kanzi promted me to remember a chimp encounter I had when I went to the Zoo (Zoologischer Garten in Berlin) with my girl friend about five years ago. We’d often go to one of the Zoos in Berlin to do some animal life drawing. This time I had spent most time in the tunnel where the apes are living. Many groups of visitors would scoop by to see the apes that are seperated from us by thick glass walls. Parents would take pictures and the kids would laugh histerically as some of the chimp youngster made offensive finger signs that they must have picked up from other visitors. Most of the elder chimps would be rather unimpressed, tend their youngens or just kind of hang out while scores of people made pictures and stare at them. When I went up close to the glass with my sketch book, one of the older chimp moms must have caught interest with the unusually cluncy thing I held infront of me and approach me. She took a seat directly infront of me and observed me observe her and what I was doing with the my hands. As I was drawing, more and more visitors came up near and soon a large group of people surrounded me, realising that the chimp was sitting there as if just for me to draw a portrait. As more and more people joined, my discomfort grew as drawing is something intimate for me and I don’t like some strangers looking over my shoulder and making remarks even if they mean well. But also, I was afraid that the large noisy group of humans would eventually drive my subject away. But the opposite was the case. Unaware of the other she would look at my sketch book and then for a second directly into my eyes, very calmly and patiently, as if she wanted to tell me “It’s okay. Take your time, I am not going to leave before you finished the drawing.” And that’s what she did. After about ten minutes I was done with the sketch, turned the book so she could see what I had done, she shortly glimsed at the drawing, back at me, then got up casually and climbed onto here tree/rope place. The meet was over. That day, the grace and dignity she displayed made it really clear to me first hand that those animals are really not that far from us. I will be very sad when there are only videos and tales left of them to show our children.
Next time I’ll tell the story of how a sexually frustrated african elefant threw faeces at me.

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3D and me and smart talk

I am someone who likes to draw alot, fancy myself a decent draftsman even, and I am a rather impatient person – learning 3D-Software can be a hardship. Still, I grew to love the technology and even though my drawing and story telling skills need further developement, I kind of always wanted to learn 3D. Not because there is this  supposedly huge market for 3D-artist. It is more a matter of princible for me and how I see myself as a professional film maker. Just as I don’t want to let weak drawing and design skills border my capabilites to express myself in comic or illustration – I don’t want to be stuck on doing 2D animation when my ideas would need real 3D work. I feel, I have to know all the tools before I can make a good decision which to apply to a certain task. #

Also, owning so expensive hard and software kind of makes me feel all pro and shit. :)

I found out that I learn best when I have a project that I can apply my new skills to and that is the motivation that drives the learning experience – when you have fun you don’t realise that you are working. Recently, I made the mistake to take on a project that was too big and needed too much technical knowledge in too many areas. Hence, I got sidetracked and found myself fighting too many battles, ultimately failing. There is a reason that animation one-man-bands like Bill Plympton or young Jedi David O’Reilly are successful. Keeping it simple and and not spreading oneself too thin on a project is as important as dilligence and good ideas. I learned this the hard way again. :-)

I also found out that I am not particulary stupid. A friend of mine is working on his gratuation film with a partner and they decided to do the film completely in Maya. It took them about a year to set up the technique, modelling, rigiging, lighting, rendering before they animated a single scene. If you start out, start out small and build up one by one.

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